Drifting Information


What is Drifting?


 

Hollywood movies and been made about it, most of us have heard of it, and those attending recent race meetings at Barbagallo Raceway such as the V8 Supercars would have seen demonstrations of it, but what exactly is drifting?
 

Simply put, drifting is the art of driving as sideways as possible around a set course whilst maintaining the speed and control of the car.

This new and street savvy form of motor sport is the fastest growing form of competitive motorsport in the world, made even more popular by the recent release of the movie The Fast and the Furious: Tokyo Drift, the third instalment of the original blockbuster The Fast and the Furious released back in 2001.

Whilst many feel that this new motoring craze is nothing more than a mob of  'hoons'  blasting around and acting crazy, drifting is in fact a fully recognised and endorsed form of competitive motorsport that requires immense focus, skill and dedication.

All competition battles are run under the guidance of the Confederation of Australian Motorsport (CAMS) with the driver’s behaviour closely monitored at all times. Actions such as performing burnouts during competition are strictly prohibited and general unsporting behaviour is also penalised.

Drift battle winners are not determined by speed or time as is the case with other forms of motor sport. Instead, competitors put their skills on display in front of a panel of judges who determine the best from the rest.

Competitors demonstrate their skills in a solo qualifying performance before pitting their talents against others in a series of one-on-one elimination battles until just one car remains.

In general terms, the more sideways the car is the better, but competitors must also be able to keep the car under control. Speed, whilst an important aspect of the judging criteria, is not an essential element to drifting as more emphasis is placed on car control than time.

Points are deducted for under steer and overthrow, when too much speed is lost when correcting or if the angle is too severe and awarded for outstanding control, flair and general touch.

In a sense, drifting is not so much about getting out of control as it about getting as close to the ragged edge as possible without going over. Drifting as a sport requires a lot of skill, focus and determination to be successful.

 

 

How It All Started


 

Modern drifting started out as a racing technique popular in the All Japan Touring Car Championship races over 30 years ago. A motorcycling legend turned driver, Kunimitsu Takahashi, was the foremost creator of drifting techniques in the 1970's. He was famous for hitting the apex (the point where the car is closest to the inside of a turn) at high speed and then drifting through the corner, preserving a high exit speed. This earned him several championships and a legion of fans who enjoyed the spectacle of burning tires.

The relatively low grip of even the best racing tires of the 1960s and 1970s lent themselves to driving styles with a high slip angle. As professional racers in Japan drove this way, so did the street racers.

A street racer named Keiichi Tsuchiya became particularly interested by Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan, and quickly gained a reputation amongst the racing crowd. In 1977, several popular car magazines and tuning garages agreed to produce a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he would help to organise one of the first events specifically for drifting.

 

How An Event Works?


 

A drift event consists of two distinct sections, a qualifying session and the battles or elimination rounds. Both the qualifying session and battles are judged but using different sets of criteria and scoring.

For qualifying, each competitor is given two laps, in front of the judging panel to display their skills. The judging process is similar to that used in sports such as diving and gymnastics where points are given for technical aspects including speed and line but marks are also awarded for personal style and touch.

The most important aspect though is the angle on which the car is driven otherwise known as  'yaw'  .

Yaw is term commonly used in sailing which literally means to deviate from a straight course, or to move unsteadily on a zigzag course. When you think about it, there really couldn’t be a better word to describe what drifting is all about!

After each competitor has completed their two qualifying runs, each judge awards a score out of ten which are averaged. The scores are then ranked from highest to lowest and the top 16 (or 32) competitors advance to the battle stage.

Drift battles on the other hand consist of two cars going head to head on the circuit and attempt to  'out drift'  each other.

Each battle consists of two laps, and competitors take turns being the leader and the chaser. During a battle, the leader takes the front position and will drift as hard as possible whilst the chase car attempts to copy or out do their performance. At the end of the first lap, the competitors swap places so the leader becomes the chaser and vice versa.

The judges will award three points for each drift battle, one based on speed, one for line and one for angle or yaw. Each judge allocates a point from each criteria to either the leader or the chaser according to who they believe performed the best.

At the end of a battle, the panel of three judges compare scores and a winner is chosen to move onto the next round. The loser is eliminated. In the case of a draw, the battle is re-run until a clear winner is decided.

Alternatively, a chaser may also win a battle by overtaking the leader, but this can only be done whilst both cars are displaying a significant amount of yaw or angle. Such a move immediately awards the win to the chase car and the leader is eliminated.

 

 

The Cars


 

Whilst drifting is more synonymous with turbo-charged Japanese imports than other manufacturers, mostly due to it’s origins in Japan, it is not essential to have a Nissan Skyline or Toyota Sprinter to be competitive.

Ken Jaffey from Hyperdrive Motorsport says that any rear-wheeled driver car is capable of being a competitive drift car.

"The most important thing is the power to weight ratio, a larger car would simply need more power to be competitive"

"However a good driver will be able to perform well in any car", he said.

This point was none more proved at the last round of the 2006 Toyo Drift Australia Series in Queensland where Robbie Bolger piloted a 900hp Holden Monaro to victory ahead of the Toyota Sprinter of Leighton Fine and Nissan Silvia of Danny Vahoumis. Bolger currently sits second in series, 148 points behind Fine.

Most of the cars currently competing in WA are imports with the Nissan Silvia and Skyline the top pick, but new competitors with any form of rear-wheel drive car are always welcome.

-Emma Costello

 

Links


 

http://www.driftwa.com